17-22 Gozran, 4717 AR
Although the odds are stacked against them, the Greenlords’ superior skill and tactics spell the end for Drelev and his men. The baron puts up a spirited, if belligerent, defence, but Kraig manages to restrain the arrogant bastard and place him in chains. With Drelev defeated, the remaining Pitax mercenaries turn and flee.
Yetar finds the “Lady” Quintessa Maray in a boudoir in the upper level of the keep. He reassures her that the Greenlords mean her no harm. Quintessa confesses that she has been, for all intents and purposes, a hostage of the baron’s, and thanks the spymaster for his assistance.
Pavetta Stroon-Drelev is also found on the upper level, clutching her barking dog to her chest when Alys and Kreeger break into her room. The baroness surrenders readily, insisting that the problems at Fort Drelev rest solely on her husband. Alys doesn’t believe a word, and asks Kreeger to keep Pavetta bound while she makes a pronouncement to the city from the keep’s parapet. Using magic to enhance her voice, Alys declares to the citizens of Fort Drelev that they have been freed from the yoke of the baron and his cruel wife, that those who have subjugated them for so long will face justice, and that they have the nation of Zelenoy to thank for their newfound liberation.
Over the next several days the Greenlords meet with key contacts in Fort Drelev and attempt to keep order in the tumultuous town. Satinder Morne, proprietor of the town’s brothel, the Velvet Corner, provides Kraig with some advice on how to make a smooth transition in the town, and indicates that the populace is favourably disposed towards the knight-captain who defied the baron’s orders – Terrion Numesti. She warns them about Quintessa Maray, saying she believes there is more to her story about being an exiled noble from Galt than she lets on.
Alys and Kraig speak to Quintessa and confront her on her story. Under duress, Quintessa admits that she is not, in fact, a noble. She claims she took the name Maray and attempted to pass herself off as noble in order to be accepted into a bard college in the city of Edme. She left Edme years ago as the fires of revolutionary zeal rose yet again in the beleaguered city, and has been inhabiting the River Kingdoms ever since. She had hoped to make a new life for herself in Fort Drelev, possibly convincing the baron to provide the funds necessary to start a bard college of her own in the city. Alys insists on using magic to determine whether Quintessa means to harm Zelenoy or the citizens of Fort Drelev. Quintessa agrees, and Alys and Kraig are satisfied when her response to questioning under magical compulsion does not indicate an intention to bring harm or violence.
Baron Hannis Drelev and Baroness Pavetta Stroon-Drelev are tried and executed four days after their capture. Knight-captain Terrion Numesti, newly appointed viceroy of the city, is anxious to save his daughter Tamary from the Tiger Lords. The Greenlords, meanwhile, have been studying the keep’s library and Imeckus Stroon’s notes regarding the Tiger Lords. According to Imeckus’ notes, the Tiger Lords refer to their leader as Armag the Twice-Born, named after a legendary figure in the Tiger Lords’ history. In the earliest days of the Tiger Lords, the mighty warlord Armag led his people out of the Realm of the Mammoth Lords and into southeast Numeria. They clashed repeatedly with other barbarian tribes, eventually pushing through the Rostland plains to clash against the Iobarian warlords and centaur tribes of Casmaron in the east. These conflicts hardened Armag, forging him into a timeless champion who earned the direct favour of Gorum, the Iron Lord and God of War.
Pride was Armag’s weakness. He boasted he would live forever – that death herself could never slay him. The legends tell that Pharasma heard his boasts and was offended. She sent powerful minions, aeons of the Boneyard, to aid Armag’s enemies or lay him low on the battlefield. This angered Gorum, who had come to enjoy Armag’s audacity and brutal nature, and as Armag fought his enemies on the material plane, Gorum and Pharasma waged their own battles in the Great Beyond over the ultimate fate of Armag’s soul. When Armag finally fell on the field of battle, laid low by a mighty red dragon, Gorum intervened and infused Armag’s soul into the sword Ovinrbaane (enemy of all enemies), preventing his soul from entering the Boneyard. The stories continue and say that Gorum then sent visions to a Tiger Lord shaman called Zorek, inspiring him to construct a fitting tomb for the Iron Lord’s champion. Gorum elevated Zorek to the status of divine guardian of the tomb, charging him with defending the barbarian lord’s final resting place against enemies and keeping Armag’s soul out of Pharasma’s reach. Pharasma, in her own inscrutable way, brooded for centuries and then lost interest.
And so the legend of Armag has been passed from generation to generation, becoming another obscure myth, until recently. Maps in the library, and Imeckus’ detailed notes, indicate that the current Tiger Lord, so-called Armag the Twice-Born, believes to have discovered the tomb of the original Armag with the assistance of the Black Sisters, and is camped there with a small contingent of his tribe, seeking the sword Ovinrbaane, convinced that he is the second coming of Gorum’s champion.
Following the clues in Imeckus’ notes and maps, the Greenlords strike north, intent on finding Armag at the tomb, rescuing the imprisoned women, and hopefully eliminating the threat the ambitious barbarian lord presents to the stability of the region. If they discover the tomb of the legendary original Armag in the process… so be it. They encounter a small pride of hostile chimerae on the journey north, but deal with the beasts without issue. After a few days of exploration and travel in the rugged hills north of Fort Drelev, the Greenlords discover Armag’s camp, located at the edge of the forest against the side of a 50-foot cliff. Using magic to infiltrate the camp, the group teleports the five Drelev hostages out of the area before taking the rest of the camp – guarded by twelve barbarian tribesfolk – by surprise. The Tiger Lords are blindsided by the attack and have little time to mount a defence. The Greenlords spend no time exploring the camp before heading down a tunnel leading into the side of the cliff face. The rough tunnel soon gives way to smooth, pale stone heavy with veins of iron ore the colour of dried blood. Sixty feet into the tunnel the Greenlords hear a soft female voice intoning the words of a spell before suddenly being enveloped in a thick, heavy mist.
Session 43 Treasure
Session 44 Treasure
Session 43 XP
Session 44 XP